Architecture Machine Group: Movie Manual

 
  • ©, Architecture Machine Group
  • The reader begins at the touch-sensitive table of contents, which shows the automatic trans-mission of a car in cross-section. The reader "browses" through the contents of the manual by touching the picture.
  • ©, Architecture Machine Group
  • A touch in a particular region causes the appropriate subassembly of the transmission to be highlighted in color, and a short paragraph appears at the upper right describing it. Each region represents a chapter in the book, which has pictures, sound and text.
  • ©, Architecture Machine Group
  • The words highlighted in color are glossary words, which the reader can "look up" with a touch. The word or phrase is retrieved and used as ·an entry into the glossary. The definition appears on the page, superimposed over the illustration. Other words in it may be investigated.
  • ©, Architecture Machine Group
  • The words highlighted in color are glossary words, which the reader can "look up" with a touch. The word or phrase is retrieved and used as ·an entry into the glossary. The definition appears on the page, superimposed over the illustration. Other words in it may be investigated.
  • ©, Architecture Machine Group
  • The illustration in the page is really a movie; color video graphics are used as touch sensitive controls for the video disk images. The reader can play the movie in forward or reverse, at various speeds. The mechanic shown here is removing the oil pump.
  • ©, Architecture Machine Group
  • Another kind of page shows what happens when a repair is performed the wrong way. All of the live footage was recorded with synchronous sound, to provide the auditory cues of tool noises, parts moving, etc. that involve the reader in the process. Narration mixed with the ambient sounds reinforces the explanation in the text.
  • ©, Architecture Machine Group
  • Another kind of page shows what happens when a repair is performed the wrong way. All of the live footage was recorded with synchronous sound, to provide the auditory cues of tool noises, parts moving, etc. that involve the reader in the process. Narration mixed with the ambient sounds reinforces the explanation in the text.

Artist(s):


Collaborators:


Title:


    Movie Manual

Exhibition:


Category:


Keywords:



Artist Statement:


    This transmission manual is not an ordinary manual, but a prototypical teaching device that uses the power of computer graphics and computer-controlled video disks for the display of images, movies, text and sound.

    The system combines the best qualities of books, movies and computers while overcoming their individual limitations. It is an interactive, branching system that allows the user to pursue any avenue of questioning he likes. More conventional systems are linear, offering only multiple choice alternatives. In this system, the branching is consistent throughout, permitting the user to move anywhere he likes, from a general level of instruction, to one of the finest detail.

    Answers from the system may come in the form of projected video pages with images and text; or as more sophisticated moving pictures with sound, animation, and three-dimensional modeling.

    Data is stored on an optical video disk as picture, text and sound. Interaction occurs through a touch-sensitive display screen that allows the user to simply touch a part of a picture or text in order to ask for more information and get it instantly.


Technical Information:


    Equipment:
    Perkin-Elmer 3230
    Ramtek 9400 frame buffer
    Discovision optical videodisk
    Elographics touch-sensitive screen
    Color graphics monitors

    Software:
    P1/1 on Magic 6 operating system


Process Information:


    Education

    Educational materials have traditionally been limited to linear media like film, video, and print. These materials were designed for limited question and answer interaction, and usually taught a specific body of information. The early design of computer-aided instruction (CAI) emulated this “textbook” instruction. But, recent advances in video games and computer learning programs afford far more interaction and individual pacing that enhance and complement natural learning processes. The responsiveness of the computer, the immediate and individualized testing and feedback capabilities it can provide, demands a new understanding of interaction on the part of the designer.


Affiliation of Artist When Artwork Was Created:


    Massachusetts Institute of Technology

Other Information:


    Client:
    Office of Naval Research