Peter Hardie: Light On Water
Artist(s):
Title:
- Light On Water
Exhibition:
Creation Year:
- 2004
Medium:
- Art & Design
Size:
- Length 3:20
Category:
Artist Statement:
In these short animated sequences, the primary intent is realising the sensations evoked by the play of light on water. T he colours and shapes generated by the movement of waves and ripples, the changing su ace of reflections, the light bouncing o the water’s surface.
The works explore the area between realism, exploring the tools now available in a 3D computer animation system for these purposes, and abstraction, looking at the aspects of colour, form, and movement.
Technical Information:
The prima tool used in making “Light on Water” was So image XSI. It was used to:
• Construct the scenes.
• Colour and texture the scenes using procedural displacement,
transparency, and colour textures.
• Create material prope ies such as the reflectance of the water surface.
• Light the scenes, including generation of caustic light off the water surfaces.
• Composite separate layers of images together.
• Render the final images for the animation sequences.
Adobe Photoshop was used to paint houses, trees, boats, and sky images for the reflections.
The work was produced on a Dell PC. The sparkles in the “Sparkle Sea” sequence used the Glimmer Shader developed by Andy Hayes at Bournemouth University.