Word.com: SiSSYFiGHT 2000

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    SiSSYFiGHT 2000


Creation Year:



    online game



Artist Statement:

    SiSSYFiGHT 2000 is an intensely social, super-stylish and devilishly humorous online game for three to six players. Players participate in a down-and-dirty schoolyard catfight with other girls, using scratches, grabs, teases, and tattles to break down the self-esteem of other players and leave them crying under the tetherball pole. The game takes advantage of Macromedia Shockwave’s powerful online capabilities to create a Web-based multiplayer environment where players from all over the world can compete. Developed to introduce new ideas into the culture of digital gaming, SiSSYFiGHT 2000 is a strong step toward making games a vibrant pop cultural field that is as rich as music or film, without the genre ghettoization that plagues most of today’s dark, fast-moving action-based game design.

    SiSSYFiGHT 2000 is designed to appeal to people who don’t normally play games. With a mix of pop-culture references and sophisticated parody, its bright, clean visual style is completely different from the look of most online games. The gameplay of SiSSYFiGHT 2000 is also innovative; social and communication skills are as vital to winning the game as strategic thinking. SiSSYFiGHT 2000 is spawning a vital online community, as players compete for points, talk schoolyard trash, and reduce each other to tears 24 hours a day.


Affiliation Where Artwork Was Created:


Other Information:

    Executive Producer
    Marisa Bowe

    Game Design & Project Management
    Eric Zimmerman

    Lead Programming
    Ranjit Bhatnagar

    Art Director
    Yoshi Sodeoka

    Art & Interface Design
    Jason Mohr

    Producer & Assistant Game Designer
    Tomas Clark

    Sound and Music
    Lem Jay Ignacio

    Additional Programming
    Wade Tinney

    Communication Engine Programming
    Lucas Gonze

    Additonal Text
    Daron Murphy

    Additional Project Management
    Michelle Golden