Adam Nash
Most Recent Affiliation:
- RMIT University, Digital Design, Associate Dean
Location:
- Melbourne, Victoria, Australia
Website:
Bio:
Melbourne-based artist, composer, programmer, performer and writer Adam Nash is internationally recognised as one of the most innovative and influential artists working in virtual environments, game engines, realtime 3D and mixedreality technology. His work us es audiovisual performance spaces, artificial intelligence, data/motion capture and generative platforms. His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA, ZERO1SJ, the Venice Biennale, Queensland Gallery of Modern Art, National Gallery of Victoria and National Portrait Gallery. He was the recipient of the inaugural Australia Council Second Life Artist in Residence and was artist in residence at Ars Electronica FutureLab. He was shortlisted for the National Art Award in New Media at the QGOMA in 2008. He has a PhD from the Centre for Animation and Interactive Media at RMIT University. He is Associate Dean of Digital Design at RMIT University.
Art Works:
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Convolution by Wild System
Categories: [Performance]
[SIGGRAPH Asia 2016] -
Eve of Dust
Categories: [Installation] [Performance]
[SIGGRAPH Asia 2018]
Writings and Presentations:
-
Title:
Convolution by Wild System
Writing Type: Sketch / Art Talk
Author(s):
Exhibition: SIGGRAPH Asia 2016: Mediated Aesthetics
Abstract Summary:A child-sized robot sits immersed in a full-room projection of an evolving audiovisual virtual environment. The robot ‘talks’ to the virtual environment, telling of its impressions and what it would like to see and hear. People come and go, talking with the robot about the virtual environment, and showing it pictures on their phones. The robot learns these impressions and talks of them to the virtual environment, which evolves in response. Convolution by Wild System is a unique artwork where a robot collaborates with humans to create an ever-evolving immersive audiovisual virtual environment. The resulting artwork dissolves the boundaries between computational and physical phenomena, displaying an aesthetic that is a real hybrid of the physical and the digital, of human and machine learning, of natural and artificial intelligence, and of real and synthetic
Role(s):