The Engineering of Vision and the Aesthetics of Computer Art
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The rise of modern image industries, such as computer graphics, human factors research, or computer vision, can be seen as a part of the shift to the post-industrial society of perceptual labor. In contemporary society, human vision has become the key instrument of labor: the channel of communication between human and machine. If the industry aims to make human vision as productive and as efficient as possible, the computer artist, in contrast, can be defined as a designer of bad interfaces: interfaces that are inefficient, wasteful, confusing.