Computer Aesthetics: New Art Experience, or The Seduction of the Masses
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Abstract/Summary/Introduction:
In the early twentieth century, Modern artists, notably Suprematists, Cuba-Futurists and Constructivists, rejected scientific perspective and descriptive art [1]. Although this dismissal of the world of appearances in art was never accepted by the general public, Modernism evolved from that rejection.
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References:
- Malevich, Kasimir “Suprematist Manifesto Unovis” (excerpted and translated), in Programs and Manifestoes on 20th Century Architecture, ed. Ulrich Conrads, MIT, Cambridge Massachusetts 1975, p. 87.
- Kirsh, J. L. “When Will Computer Art be Taken Seriously?,” Digitalk, Winter 1985, pp. 2-6.
- Prince, Patric, “Artists and Computers: A Retrospective,” IEEE Computer Graphics and Applications, Vol 6, No. 8, August 1986.
- Kerlow, Isaac Victor, “The Computer as an Artistic Tool,” Byte, September 1984, pp. 189-206.
- Lauzzana, Ray, “The Machine as Medium,” Computer Graphics, Vol 2, No. 6, 1979, pp. 37-39.
- Mezei, Leslie “Computer Art,” Arts Canada Vol 25, August 1968 pp. 13-18.