Holojam in Wonderland: Immersive Mixed Reality Theater
Author(s):
- David Gochfeld
- Corrine Brenner
- Kris Layng
- Sebastian Herscher
- Connor Defanti
- Marta Olko
- David Shinn
- Stephanie Riggs
- Clara Fernández-Vara
Exhibition:
Category:
Abstract/Summary/Introduction:
Holojam in Wonderland is a prototype of a new type of performance activity, “Immersive Mixed Reality Theater” (IMRT). With unique and novel properties possessed by neither cinema nor traditional theater, IMRT promises exciting new expressive possibilities for multi-user, participatory, immersive digital narratives. The authors describe the piece, the technology used to create it and some of the key aesthetic choices and takeaways.
Link to the ACM Digital Library:
https://dl.acm.org/citation.cfm?id=3203091
References:
- P. Milgram and F. Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Transactions on Information and Systems, E77-D, No. 12, 1321 (1994).
- Microsoft. “What is Mixed Reality?” Windows Development Center (March 2018): <https://docs.microsoft.com /en-us/windows/mixed-reality/mixed_reality> (retrieved 5 April 2018).
- J. Machon, Immersive eatres: Intimacy and Immediacy in Contemporary Performance (New York: Palgrave Macmillan, 2013).
- K. Perlin, “Future Reality: How Emerging Technologies Will Change Language Itself,” IEEE Computer Graphics and Applications 36, No. 3, 84–89 (2016).
- J.H. Murray, Hamlet on the Holodeck: e Future of Narrative in Cyberspace (New York: Free Press, 1997).
- P. Heidicker, E. Langbehn and F. Steinicke, “In uence of Avatar Appearance on Presence in Social VR,” in 2017IEEE Symposium on 3D User Interfaces (2017) pp. 233–234.