The Art of Understanding: Or, A Primer on Why We Study History
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Abstract/Summary/Introduction:
Why did a substantial number of submissions to the SIGGRAPH 2003 Art Gallery demonstrate a lack of knowledge of the history of digital art? There is an art to understanding creative invention that involves information as well as experience and personal preference.
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References:
1. Dietrich, frank. Visual intelligence; The first decade of computer art (1965-75). Leonardo, 19(2), 1986, 159-169.
2. Brown, Paul. Personal communication to the author, August, 2002. See a discussion of this in www.paulbrown.com/WORDS/EMCULT.HTM, Emergent Culture. Experimental media arts. Games Theory, 12 MESH.
3. Prince, Patric. Computer aesthetics, ACM/SIGGRAPH 86 Art Show Catalog, 1986, 41.