The Kitchen as a Graphical User Interface






  • Everyday objects can become computer interfaces by the overlay of digital information. This paper describes scenarios and implementa­ tions in which imagery is digitally painted on the objects and spaces of a kitchen. Five augmented physical interfaces were designed to orient and inform people in the tasks of cleaning, cooking, and accessing information: Information Table, Information Annotation ofKitchen, HeatSink, Spatial Definition, and Social Floor. Together, these interfaces augment the entire room into a single graphical user interface.


  • Bretzner, L., Laptev I., & Lindeberg,T. (2002). Hand gesture recogni­ tion using multi-scale colour features, hierarchical models and particle filtering. In Proceedings of 5th IEEE International Conference on Automatic Face and Gesture Recognition.

    Cruz-Neira C., Sandin, D., & DeFanti, T. (1993). Vi ual reality: The design and implementation of the CAVE. Proceedings of SIGGRAPH 93, 135-142.
    Haykin, S. (1998). Neural networks: A comprehensive foundation, 2nd Edition. Prentice Hall.

    Hillerer T., Feiner S., & Pavlik, J. (1999). Situated documentaries:

    Embedding multimedia presentations in the real world. In Proceedings of ISWC’99, 79-86.
    Ju, W. (2001). The design of active workspaces. Master’s thesis. Massachusetts Institute of Technology, Cambridge, Massachusetts. Pinhanez, C. (2001). Augmenting reality with projected interactive dis­ plays. In Proceedings of International Symposium on Virtual and Augmented Architecture (VAA’01).
    Selker T. & Burleson, W. (2000). Social floor. Proceedings of OZCHI,

    Inte ace Reality in the New Millennium.

    Selker, T. & Burleson, W. (2000). Context-aware design and interac­ tion in computer systems. IBM Systems Journal, 39(3&4).