Andrew Bluff


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Affiliation(s):


  • University of Technology, Sydney

Writings and Presentations:


  • Title: Creature:Interactions: A Social Mixed-Reality Playspace
    Writing Type: Paper
    Author(s):
    Exhibition: SIGGRAPH 2014: Acting in Translation
    Abstract Summary:

    This paper discusses Creature:Interactions (2015), a large-scale mixed-reality artwork created by the authors that incorporates immersive 360° stereoscopic visuals, interactive technology, and live actor facilitation. The work uses physical simulations to promote an expressive full-bodied interaction as children explore the landscapes and creatures of Ethel C. Pedley’s ecologically focused children’s novel, Dot and the Kangaroo. The immersive visuals provide a social playspace for up to 90 people and have produced “phantom” sensations of temperature and touch in certain participants.


    Title: Hybrid Animation production and the Dream of Flight.
    Writing Type: Paper
    Author(s):
    Exhibition: SIGGRAPH Asia 2019: Deep Dreaming
    Abstract Summary:

    Through a detailed account of a recent practice-based research project – a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can generate a unique and engaging visual style – one that sits between the tangible, handcrafted feel of miniatures and the cleanness, fluidity and flexibility of computer-generated animation. The author examines the new creative possibilities and challenges that a hybrid animation production approach presents and also outlines various technical platforms encountered during the production of Jasper, including motion-controlled camera systems, 3D printing, game engines, point cloud scans and augmented reality.


    Role(s):