Joe Takayama

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Most Recent Affiliation:

  • Musashino Art University, Design Informatics, Associate Professor


  • Kodaira, JP



  • Joe Takayama is a CGI artist and an associate professor of Musashino Art University in Tokyo, Japan. He started his career as a CGI artist when he was still an undergraduate student. After graduation, he went on to the Graduate School of Design at Kyushu University (formerly known as Kyushu Institute of Design). After finishing his Ph.D. in 2007, he moved to the U.S.A. as a visiting scholar on the ATEC Program (Arts & Technology), at the University of Texas at Dallas. Following his return to Japan, he was a research fellow at Kyushu University and a lecturer at Kyushu Sangyo University. His research interests in the field of CGI include procedural animation and algorithmic art. Several of Takayama’s animation works have won prizes and have been screened at a range of film festivals and conferences, including SIGGRAPH, Ars Electronica, and Eurographics.

Writings and Presentations:

  • Title: Medallions
    Writing Type: Sketch / Art Talk
    Exhibition: SIGGRAPH Asia 2016: Mediated Aesthetics
    Abstract Summary:

    This work is a series of 3D-printed wall plaques featuring ornate shapes generated procedurally. The main purpose of this project is to sublimate a traditional beauty found in decorative ornaments into a modern algorithmic art by using a combination of procedural approach in Computer Generated Imagery (CGI) and 3D-printing technology which has been growing rapidly. Each medallion was generated by using metaballs which are a kind of modeling method in CGI. A drawing algorithm for metaballs was modified and optimized for generating ornate relief-like objects in this project. Also, regular-polygonal shapes were used for the process of density
    calculation in drawing metaballs. Generated patterns were converted into 3D models, and the models were 3D-printed finally