Timothy Binkley


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Affiliation(s):


  • School of Visual Arts

Role(s):



Jury Member:



Art Works:



Writings and Presentations:


  • Title: Digital Dilemmas
    Writing Type: Paper
    Author(s):
    Exhibition: SIGGRAPH 1990: Digital Image-Digital Cinema
    Abstract Summary:

    Computer imagery is fraught with divers conundrums and paradoxes associated with the fact that it is both abstract and concrete. It confounds familiar ways of understanding appearance and reality. We can begin to resolve the perplexity by using the idea of recursion to contrast digital imaging with picturing. It is particularly useful to explore the concept of an interface and to study its role in the imaging system. Digital images cannot be understood outside the context of the complete interactive system in which they occur.

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    Title: The Wizard of Ethereal Pictures and Virtual Places
    Writing Type: Paper
    Author(s):
    Exhibition: SIGGRAPH 1989: Art Show
    Abstract Summary:

    Renaissance artists constructed pictorial space using algorithms based on Euclidean geometry. Computer artists use algorithms based on the analytic geometry of Descartes to compute pictures as well as the subjects in them. An examination of the workings of these two different types of algorithm reveals that the computer offers a radical new approach to making art, which is not yet well understood. Postmodern algorithms for picturemaking are more evanescent than their Renaissance counterparts because computers process information conceptually instead of storing it physically. The computer is neither a passive medium nor a pliant tool, but an active creative partner.

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