SIGGRAPH 2020: Think Beyond
Chair(s):
- Nik Apostolides
-
- John Hopkins University
Art Papers Chair(s):
- Andrés Burbano
-
- Universidad de los Andes
Art Show Overview:
In the SIGGRAPH 2020 Art Gallery, attendees will revel in the experience of an interactive exhibition. Re-investigate this public art collection through the lens of new media that creates learning through ingenuity and exploration.
Art Papers Overview:
The vision of the Art Papers program at SIGGRAPH 2020 is built upon the interconnection with other arts-related paths inside SIGGRAPH. We will celebrate the Lifetime Achievement in Digital Art — several recipients have written influential papers in their fields, and it will be inspiring to build upon these publications with new ideas. Art Papers will also integrate with the Art Gallery — participants in the Art Papers track can be included in the Gallery, and we will host a joint session with Artist Presentations. Finally, in concert with Leonardo, we will investigate new possibilities for the publication and circulation of the Art Paper research.
Each year Leonardo journal publishes groundbreaking artists exploring the outer limits of emerging technologies presented with SIGGRAPH Art Papers and Art Gallery. Leonardo/ISAST is a global think tank that integrates transdisciplinary inquiry and creative practice to solve compelling problems, explore timeless mysteries, and shape a more excellent future.
Art Show Jury:
- Nik Apostolides
-
- John Hopkins University
- Andrés Burbano
-
- Universidad de los Andes
- Wendy Jo Coones
-
- Danube University Krems
- Angus Graeme Forbes
-
- University of California, Santa Cruz
- Carl Philipp Hoffmann
-
- Media Archival Technologist
- Diego Mellado
-
- Daniel Canogar Studio
Art Papers Jury:
- Francesca Franco
-
- University of Exeter
- Janina Hoth Danube
-
- University Krems
- June Kim
-
- University of New South Wales
- Kris Layng Parallux
-
- NYU Future Reality Lab Courant
- Rachel Dickey
-
- University of North Carolina Charlotte
- Nicolas Henchoz
-
- EPFL+ECAL Lab
- STARTS
- Andrés Burbano
-
- Universidad de los Andes
- Esteban Garcia Bravo
-
- Purdue University
- Anya Yermakova
-
- Harvard University
- Patrick Pennefather
-
- University of British Columbia
- Ken Perlin
-
- New York University
- Daria Tsoupikova
-
- University of Illinois, Chicago
Website:
https://s2020.siggraph.org/conference/program-events/art-gallery/#program_content
Exhibition Artworks:
-
Algotecton
[Yi-Chin Lee] [Jingyang Liu]
Categories: [Installation] -
Cacophonic Choir
[Alex John Bundy] [Sölen Kiratli]
Categories: [Installation] [Interactive & Monitor-Based] -
Captured by an Algorithm
[Sophia Brueckner]
Categories: [2D & Wall-Hung] -
Disruptive Devices
[Neil Mendoza]
Categories: [Interactive & Monitor-Based] -
Dog of Zone
[Łukasz Pazera]
Categories: [Interactive & Monitor-Based] -
Down Stream [Appalachia]
[David Franusich]
Categories: [Installation] [Interactive & Monitor-Based] [Performance] -
Glass Entanglement I and II
[Tobias Klein]
Categories: [3D & Sculpture] -
Homeostasis
[Emil Polyak]
Categories: [Animation & Video] [Interactive & Monitor-Based] -
Inside Out
[Yuichiro Katsumoto]
Categories: [3D & Sculpture] [Installation] -
Myrioi
[Andrés Cabrera] [Rincon Gustavo]
Categories: [Interactive & Monitor-Based] -
Ornamental
[Luke Demarest]
Categories: [Electronic/Robotic Object] -
The Skin
[Sanghwa Hong] [Hyunchul Kim]
Categories: [Interactive & Monitor-Based] -
V[R]ignettes: A Microstory Series
[Mez Breeze]
Categories: [Augmented Reality/Virtual Reality]
Exhibition Writings and Presentations:
-
Title:
Animated Robotic Sculptures: Using SMA Motion Display to Create Lifelike Movements
Author(s):
Category: Paper
Abstract Summary:
Animated robotic sculptures are works of art that combine plant and animal motifs with robotics to give their audience a sense of the objects being alive through their lifelike movements, such as stirring leaves or squirming tentacles.
Title: Artistic License in Heritage Visualisation: VR Sydney Cove Circa 1800
Author(s):
Category: Paper
Abstract Summary:
This work provokes and broadens debate about heritage at individual, institutional, academic, and societal levels. It foregrounds the assumptions that underlie heritage visualizations, and it offers a novel interpretation model for museum settings that engages with different audiences and encourages debate as to the nature and uses of heritage.
Title: Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation
Author(s):
Category: Paper
Abstract Summary:
“Body RemiXer” is a mixed reality installation that connects immersants using a virtual reality headset, Kinect, and projections. It explores the potential of immersive technology to create co-present experiences that foster intercorporeality between immersants. Observations during public exhibitions revealed “Body RemiXer’s” capacity to disrupt social norms and stimulate new connections.
Title: Cacophonic Choir
Author(s):
Category: Paper
Abstract Summary:
“Cacophonic Choir,” an interactive art installation, addresses the ways that sexual assault survivors’ experiences are distorted by digital and mass media and its effect. The installation is composed of distributed agents in space that individually respond by becoming visually bright, semantically coherent, and sonically clear, revealing original testimonies of survivors.
Title: Cultural Viz: An Aesthetic Approach to Cultural Analytics
Author(s):
Category: Paper
Abstract Summary:
Cultural Analytics (C.A.) is an approach for analyzing media and digital culture using data methods and visual computing techniques. This paper explores the aesthetic value of C.A. by approaching cultural visualizations as digital artworks. Through a series of projects, authors discuss their experience in art exhibitions, workshops, and seminars.
Title: Enhanced Family Tree: Evolving Research and Expression
Author(s):
Category: Paper
Abstract Summary:
“Enhanced Family Tree” reimagines the possibilities of family trees with an evolving series of exhibits. Their new approach may reveal questionable relationships in genealogical records. Moreover, the authors’ use of an organic metaphor of a “tree” can be further extended, resulting in organic forms that stimulate the imagination.
Title: Hybrid Embroidery: Exploring Interactive Fabrication in Hand Crafts
Author(s):
Category: Paper
Abstract Summary:
“Hybrid Embroidery” is a framework for interactive fabrication that leverages the potential of computation to broaden the possibilities of the craft of embroidery. “Hybrid Embroidery” is set out to offer an example of how computational methods may enrich craft and refining technical interactions to support expressiveness and open-ended practice.
Title: Inverse-rendering Based Analysis of the Fine Illumination Effects in the Salvator Mundi
Author(s):
Category: Paper
Abstract Summary:
We have provided an inverse-rendering analysis that provides plausible optical explanations for the fine illumination effects in the Salvator Mundi. Our analysis supports Kemp’s main argument for authenticating the painting as Leonardo’s based on its optical accuracy and Leonardo’s study of optics.
Title: Pixel of Matter: New Ways of Seeing With an Active Volumetric Filmmaking System
Author(s):
Category: Paper
Abstract Summary:
We introduce an installation art project using the active volumetric filmmaking technology to investigate its possibilities in art practice. To do that, we developed a system to film volumetric video in real time, thereby allowing its users to capture large environments and objects without fixed placement or preinstallation of cameras.
Title: REALational Perspectives: Strategies for Expanding Beyond the Here-and-Now in Mobile Augmented Reality (AR) Art
Author(s):
Category: Paper
Abstract Summary:
This paper analyzes AR installations to demonstrate different strategies for producing a relational sense of place and time. By exposing actual environments as constructed (and, therefore, as virtual) landscapes, AR art exposes our situatedness and becomes a strong tool for activism that encourages us to think beyond familiar reality.
Title: Resonant Waves: Immersed in Geometry
Author(s):
Category: Paper
Abstract Summary:
“Resonant Waves” is a multisensory, immersive, interactive cymatic art installation/experience. This project reveals the natural phenomenon of sound and vibration as it forms intricate visual geometric patterns in water that are generated in real time through user interaction, while also exploring the effects on our physical, mental, and emotional systems.
Title: Rilievo: Artistic Scene Authoring via Interactive Height Map Extrusion in VR
Author(s):
Category: Paper
Abstract Summary:
An authoring environment for artistic creation in VR enables the effortless conversion of 2D images into 3D objects. Artistic elements are extracted and relief sculpting is performed by mixing height maps generated from the input image. The tool is showcased in an analog-virtual workflow in collaboration with a traditional painter.
Title: Stepping Inside the Classification Cube: An Intimate Interaction With an AI System
Author(s):
Category: Paper
Abstract Summary:
The “Classification Cube” art installation invites participants to become familiar with a machine learning classification system which estimates their age, gender, emotion, and actions. Rapidly changing results encourage participants to actively perform their behavior to the system and alter the way it “sees” them.
Title: The Unknown Person
Author(s):
Category: Paper
Abstract Summary:
“The Unknown Person” uses mythotechnesis as a fictioning method to re-live a brutal incident in the artist’s family history under colonial rule. Employing machine learning processes and facial recognition techniques, the artist interrogates surveillance and social control systems to explore the fiction of the self, data, and liminal spaces.
Title: Visual Indeterminacy in GAN Art
Author(s):
Category: Paper
Abstract Summary:
We describe artwork based on GANs with the concept of visual indeterminacy, connecting them to art history and to the science of perception of art. GANs seem predisposed to producing indeterminate images; we hypothesize about why this is and where to go next.