DAC Online Exhibition 2016: Science of the Unseen: Digital Art Perspectives
Chair(s):
Art Show Administrator(s):
- Cynthia Beth Rubin
-
- Rhode Island School of Design
- C B Rubin Studio
Art Show Overview:
Science of the Unseen: Digital Art Perspectives
What goes unseen, unfelt, unheard? The artworks in Science of the Unseen: Digital Art Perspectives integrate science and art to amplify what may go unperceived in visual, social, and political registers.
Science and art express the echoes of our existence in the universe. The works featured here provide perspectives and insight into the awareness of the vital systems around us. Our hope is not to present the human mind as the center of all perception, but to combine the dynamics of human society with nonhuman ecologies, highlighting the infinite feedback systems that flow through our world.
The media the artists use here — including gameplay simulation, software engineering, performance, and video art — immerse the viewer in a world and collapse the limits of inside and outside. Art works in this exhibition challenge conceptions of interactivity, participation, and collaboration via both the media they use and how they approach the topic of research. The scientists, artists, and researchers extend the scope of their work outside of lab, studio, or library out into broader communities. By doing so, they create opportunities for viewers to experience their artwork, and together, the artist and viewer critically explore how art and science impact society.
This exhibition welcomed artistic interpretation and collaborations working from any discipline within art and science. Science of the Unseen: Digital Art Perspectives is an online exhibition coordinated by the ACM SIGGRAPH Digital Arts Community.
— Phil J. Gough, Lindsay Zackeroff
Website:
http://science-unseen.siggraph.org/
Additional Information:
Science of the Unseen: Digital Art Perspectives brings together a group of digital artists who are united by their fascination with the complexities of scientific information which they explore in the inventive space of digital media. One might anticipate a sort of redundant uniformity in these explorations, however, in this diverse exhibition subject matter is where the similarity ends. The selected works all display a strong aesthetic, with the visual allure that entices audience while rewarding a contemplative experience. But the path is different for each artist and artist team. As a part of ACM SIGGRAPH, one of our goals is to share with our technical colleagues in computer science research the unexpected directions in digital imaging. Here they are — layers of unexpected and well executed art exploring the Science of the Unseen. We thank all of the many people who contributed to this exhibition, artists, reviewers, and volunteers. Most of all we thank Phil Gough and Lindsay Zackeroff, who shaped the exhibition with their own evolving visions and dedicated hard work.
– Cynthia Beth Rubin
Chair, ACM SIGGRAPH Digital Art Community Committee
Acknowledgements:
Website Design and Execution
Jim Demmers
Phil GoughPrint and Graphic Design
Jeanne Criscola
Michelle Devlin
Fernando Torres Idrovo
Hye Yeon NamVolunteers
Rianti Hidayat
Hanny Lu
Fernando Torres IdrovoAdditional Thanks To
David Arredondo
Gregory Garvey
Exhibition Artworks:
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AfterGlow
[boredomresearch]
Categories: [Animation & Video] -
Assembly
[Sheldon Brown]
Categories: [Interactive & Monitor-Based] -
Chaotic Escape
[Mark J. Stock]
Categories: [2D & Wall-Hung] -
Chirp
[Emil Polyak]
Categories: [2D & Wall-Hung] -
Computers Watching Movies
[Benjamin Grosser]
Categories: [Animation & Video] -
Dreams of Mice: Ron, 19 October 2014 at ...
[boredomresearch]
Categories: [Animation & Video] -
Edge of the Observable
[Wolfgang Adam] [Chris Henschke]
Categories: [Animation & Video] -
Euphrates Rising
[Andrew Cziraki]
Categories: [2D & Wall-Hung] -
Flow
[Steven Faux] [Graeme Houston]
Categories: [Animation & Video] -
Fractals, Particles, Photons, & Microwav...
[Alex Lee]
Categories: [Animation & Video] -
HandShake
[Amy M. Youngs]
Categories: [Animation & Video] -
Heavenly Bodies
[Beatrice Haines]
Categories: [2D & Wall-Hung] -
Hyper Nebulas
[Dan Tapper]
Categories: [2D & Wall-Hung] -
In This Unfolding
[Luke Maninov Hammond]
Categories: [3D & Sculpture] -
Mergence: The Narrative and Scientific I...
[Kathy T. Hettinga]
Categories: [2D & Wall-Hung] -
MESO
[Mark J. Stock]
Categories: [Installation] -
Paint my DNA
[Christian Stolte]
Categories: [2D & Wall-Hung] -
Panorama Time
[Das Vegas]
Categories: [2D & Wall-Hung] -
Quantum Beings
[Alain Lioret]
Categories: [2D & Wall-Hung] -
Quantum Metaphors
[Jean-Pierre Hébert]
Categories: [2D & Wall-Hung] -
Salt Mine
[Tarah Rhoda]
Categories: [Animation & Video] -
Silicon Menagerie
[Erik Brunvand]
Categories: [2D & Wall-Hung] -
Solar Superstorms Visualization Excerpts...
[NCSA AVL]
Categories: [Animation & Video] -
SoN01R
[Frederik De Wilde] [Frederik Vanhoutte]
Categories: [Animation & Video] -
Sound Ikebana
[Naoko Tosa]
Categories: [Animation & Video] -
StellrScope
[Sherry Mayo] [Eleanor Gates Stuart]
Categories: [2D & Wall-Hung] [Animation & Video] -
Super-organism: The Living Microbiome
[Anna Dumitriu] [Alex May]
Categories: [Animation & Video] -
tardigrade
[Eduardo Makoszay] [Eduardo Medina]
Categories: [Animation & Video] -
The Art of Strange Attractors
[Robert J. Krawczyk]
Categories: [2D & Wall-Hung] -
The Dark Anim
[Ilaria Carlone] [Tizianna Loni]
Categories: [Animation & Video] -
Transmutation
[Volker Kuchelmeister]
Categories: [Animation & Video] -
visceral zones: snails-and-i
[Cindy Kaiying Lin]
Categories: [2D & Wall-Hung] -
What Need Angel
[Peter Crnokrak]
Categories: [Animation & Video] -
World of Plankton
[Christina Chiusano] [Justin Cirigliano]
Categories: [Interactive & Monitor-Based]