SIGGRAPH 1992: Art Show
Chair(s):
Location:
Chicago, Illinois, United States of America
Dates:
July 26th-31st, 1992
Art Show Overview:
Introduction
The idea of a creating a Visual Proceedings originated early in the planning of SIGGRAPH ’92. The traditional Conference Proceedings documents the current state of technical and algorithmic knowledge. It has a life beyond the conference and has an enormous influence on the software and hardware features that will become generally available to the users of computer graphics. We believe that SIGGRAPH also needs a permanent record of the most creative applications of hardware and algorithms. For 1992 our answer is a second volume, the Visual Proceedings, which combines the art show and electronic theater catalogs into a single publication that will be available beyond the time horizon of SIGGRAPH ’92.
The art show and the electronic theater present some of the most visually interesting applications of computing. Unlike the technology on which they are based, these works do not, if they have any lasting claim on our attention, get better. Technology improves; art changes. Past work does not become obsolete. Newer and more powerful methods may change the vocabulary and the range of issues that the contributors to the art show and the electronic theater address, but in these areas the need for a permanent record is arguably more important than in areas where the most recent work is the best work.
The combination of venues in this volume also acknowledges the blurring of distinctions between media that is a consequence of changes in the intellectual discourse concerning the nature of author/audience relationships and the concomitant extension of technological capabilities. Virtual reality, real-time interaction, computer-assisted performance, multimedia, collaborative work, and structured graphic telecommunication do not neatly or naturally sort themselves into the overlapping and ill-defined categories of artwork and animation. Also this year, the electonic theater and the art show share a projection and performance space which presents the art show reel, the screening room material, and live performance.
The Electronic Theater serves several functions. First and foremost it provides a forum for the recognition of the year’s most exciting new work in computer graphics. Entries for the show are judged on technical as well as aesthetic merit, with particular attention paid to new and innovative applications. We realize that computer graphics has never meant just animation and that the field is quickly expanding to include applications and specialties unheard of only a few years ago. In response, the electronic theater has taken on the role of stimulating interest and educating the audience in the range of time-bound computer graphics in all of its emerging forms. Lastly, the electronic theater must entertain. Its role as showcase and educator would go unheeded if it were not for the sheer pleasure of attending the show. For many of the approximately 13,000 show-goers, the electronic theater represents the high point of the conference. The show audience is thoroughly diverse. It is only through maintaining these varied elements that the electronic theater has and will continue to offer something of interest to everyone.
The Art Show has a broad charter. It presents any and all applications of computer graphics and interactive techniques in which the visual or experiential product utilizes the unique qualities of computing technology to embody the content of the work. The number of distinct areas of inquiry is so great that each year only a few of them can be sampled. This year, in addition to two- and three-dimensional work of significant interest, telecommunications is represented by three large-scale experiments. Performance and virtuality are also represented. The Visual Proceedings is, of necessity, visually dominated by static images. The essays included here point to the experiential and transactional modalities that are most in evidence in the “performances” of the art show and the electronic theater during their one week lives. The Visual Proceedings, like its predecessors, is a printed volume. Hardcopy, it is said, is the last refuge of fools. Witness fax versus modem. While the printed form is adequate for the reproduction of static works and probably the best for linear text, it has never been adequate for the electronic theater. Videotape has served as an admirable palliative. CD ROM seems to promise a path to a more complete visual record in the future, but that path will inevitably be littered with the ruble of obsolescent standards, copyright disputes, and lost data- unrecoverable and invaluable. For now, welcome to our book.
John Grimes and Gray Lorig, Editors
Committee(s):
- Peter Beltamacchi
- Paul Brown
-
- Sussex University
- Ron Clark
- Larry Kolasch
- George Kraft
- Irv Moy
-
- University of Illinois, Chicago
- Sylvie Rueff
-
- Jet Propulsion Laboratory
- Marla Schweppe
-
- Rochester Institute of Technology
- Northwestern University
- School of the Art Institute of Chicago
- The Ohio State University
- Dietmar Winkler
- Kirk Woolford
-
- Lancaster University
- Marla Schweppe
-
- Rochester Institute of Technology
- Northwestern University
- School of the Art Institute of Chicago
- The Ohio State University
- Paul Brown
-
- Sussex University
General Committee:
Additional Committees:
Exhibition Artworks:
-
"Laberint", from the series, "Postals de...
[Animática]
Categories: [Animation & Video] -
1, 2, 3...n,n+1..
[Anne Morgan]
Categories: [2D & Wall-Hung] -
18G90
[Mark Wilson]
Categories: [2D & Wall-Hung] -
3-D SpaceTime
[Pericles Gomes] [Carrie Heeter]
Categories: [Installation] -
A Certain Uncertainty
[Lynn Pocock]
Categories: [Animation & Video] -
Abyss
[Josephine Starrs]
Categories: [2D & Wall-Hung] -
Acacia Mosaics
[Brian Evans]
Categories: [Animation & Video] -
Alice
[David Perlman]
Categories: [2D & Wall-Hung] -
Angels
[Nicole Stenger]
Categories: [Animation & Video] -
AT&T Steeplechase
[Ryszard Horowitz]
Categories: [2D & Wall-Hung] -
Awake
[Scott Park]
Categories: [2D & Wall-Hung] -
Blind Man's Bluff
[Madge Gleeson]
Categories: [2D & Wall-Hung] [Installation] -
Book of Ontology
[Robert Murray]
Categories: [3D & Sculpture] -
Calligraphy
[Patrick Garret]
Categories: [2D & Wall-Hung] -
Cardinal Points
[Karen Hillier]
Categories: [2D & Wall-Hung] -
Castañuellas, Comunicación, Energia
[(art)n Laboratory]
Categories: [2D & Wall-Hung] -
CHANCEFormation
[Yau Chen]
Categories: [Animation & Video] -
Circus
[Bill Davison]
Categories: [2D & Wall-Hung] -
Close Inspection
[Steve Davis]
Categories: [2D & Wall-Hung] -
Coming Attractions
[Susan Alexis Collins]
Categories: [Animation & Video] -
Coup
[Marsha J. McDevitt]
Categories: [2D & Wall-Hung] -
Cycles #1
[Eric W. Flaherty]
Categories: [2D & Wall-Hung] -
D-3 untitled Angle
[Stephen Keltner]
Categories: [3D & Sculpture] -
Da String Heads
[Andrew C. Deck]
Categories: [2D & Wall-Hung] -
Detour (Traveling Light)
[Perry A. Hoberman]
Categories: [3D & Sculpture] -
Digital Diorama: an Evolving Documentary
[Daniel Spikol]
Categories: [Installation] -
Dry Reading
[Craig Hickman]
Categories: [Artist Book] [Installation] -
Eighteen
[Todd Walker]
Categories: [Artist Book] -
Entern
[Kent Rollins]
Categories: [2D & Wall-Hung] -
Exhaust & Heat Haze
[Perry A. Hoberman]
Categories: [3D & Sculpture] -
Experiment in Depth Perception #2
[Vibeke Sorensen]
Categories: [2D & Wall-Hung] -
Falling Apart
[Marcos Martins]
Categories: [Animation & Video] -
Feel
[Patric Old]
Categories: [2D & Wall-Hung] -
Figures of Eight
[Kathryn Foot]
Categories: [2D & Wall-Hung] -
Folio 700. N.Diamond Lake Apocalypse
[Roman Verostko]
Categories: [2D & Wall-Hung] -
Freefall Cyberball
[Francis MacDougall] [Vincent John Vincent]
Categories: [Installation] -
Frozen Gods
[Ryoichiro Debuchi]
Categories: [Animation & Video] -
function Allegro Misterioso
[Kees Van Prooijen]
Categories: [2D & Wall-Hung] -
Gathering, Production, Progress
[Leslie Wilson]
Categories: [2D & Wall-Hung] -
Gypsy Tricks
[Craig A. Johnson]
Categories: [2D & Wall-Hung] -
Have You Been Waiting Long?
[Patricia A. Abt]
Categories: [Animation & Video] [Artist Book] -
Headlands Mnenmonic Notations
[Phillip George]
Categories: [2D & Wall-Hung] [Installation] -
Height Field of Slow But Happy
[Charles R. Hoffman]
Categories: [2D & Wall-Hung] -
High-tech Flower
[Michael D. Cote]
Categories: [2D & Wall-Hung] -
idiolect.JAM
[SCSU Art Department]
Categories: [Animation & Video] -
Infinity
[Masa Inakage]
Categories: [Animation & Video] -
Inter Caetera Divina
[Ken Goldberg] [Claudia Vera]
Categories: [Installation] -
International Painting Interactive
[The S.L.A.D.E. Corporation]
Categories: [Interactive & Monitor-Based] -
Intimacies
[David S. Goodsell]
Categories: [2D & Wall-Hung] -
Is Anyone There?
[Stephen Wilson]
Categories: [Installation] -
Jaguar Moon
[Apple Computer, Inc.]
Categories: [Animation & Video] -
Kazaguruma (Pinwheels of Schrodinger)
[Ryoichiro Debuchi] [Michiko Shiobara]
Categories: [3D & Sculpture] [Installation] -
Life on a Slice: Temple of the Goddesses
[Hans Reiser] [Beverly Reiser]
Categories: [Installation] -
LIPS
[John Paul]
Categories: [Animation & Video] -
Loony Tombs #7
[Jay Riskind]
Categories: [2D & Wall-Hung] -
Lost Ground
[Deanna Morse]
Categories: [Animation & Video] -
Map.d
[Leah Siegel]
Categories: [2D & Wall-Hung] -
Mutation X
[William Latham]
Categories: [2D & Wall-Hung] -
Mutations
[William Latham]
Categories: [Animation & Video] -
Nova Scotia Rainfall
[Steven M. Herrnstadt]
Categories: [2D & Wall-Hung] -
Off the Map
[Sylvain Moreau]
Categories: [Animation & Video] -
Onyx On Torus
[Sui Morita]
Categories: [2D & Wall-Hung] -
Ornitorrinco
[Eduardo Kac]
Categories: [Installation] -
Paradise Tossed
[Jill Scott]
Categories: [Installation] -
Pe One
[Eric Egas]
Categories: [2D & Wall-Hung] -
Performance for Amplified Body with Thir...
[Stelarc]
Categories: [Installation] -
Praxis 2
[Claudia Cumbie-Jones] [Lance Ford Jones]
Categories: [3D & Sculpture] -
Quasicrystal Sphere
[Tony Robbin]
Categories: [3D & Sculpture] -
Querelle De C'eau Et De La Terre
[Jean-Pierre Hébert]
Categories: [2D & Wall-Hung] -
Random Access Memories 400
[Barbara Nessim]
Categories: [Installation] -
Rate X Time = Distance
[Anne Morgan]
Categories: [2D & Wall-Hung] -
Ratte-1
[Markus Riebe]
Categories: [2D & Wall-Hung] -
Rosetta Stone
[Judith Mayer]
Categories: [Interactive & Monitor-Based] -
S.C.A.M. Starving Computer Artist's Mark...
[New York Institute of Technology]
Categories: [Animation & Video] -
Self-Portrait
[Karin Schminke]
Categories: [2D & Wall-Hung] -
Show of Hands
[Thomas A. DeBiasso]
Categories: [Installation] -
Signing
[John F. Sherman]
Categories: [2D & Wall-Hung] -
Skin State
[Bill Curtis Jr.] [Robert Hamilton Jr.]
Categories: [Installation] -
Sleeping Beauty
[Vuttichai Buranasinlapin]
Categories: [2D & Wall-Hung] -
Smart
[Pamela Hobbs]
Categories: [2D & Wall-Hung] -
Smoke Scream
[Carol Flax]
Categories: [2D & Wall-Hung] -
Somewhere Elsewhere
[Myron W. Krueger]
Categories: [Installation] -
Spirits Rising
[Craig A. Johnson]
Categories: [2D & Wall-Hung] -
Stream
[Char Davies]
Categories: [2D & Wall-Hung] -
Synthetic Gallery No. 1
[David Haxton]
Categories: [2D & Wall-Hung] -
Taking Stock
[Steve Bradley]
Categories: [2D & Wall-Hung] -
Ted & Liza
[Gregory P. Garvey]
Categories: [2D & Wall-Hung] -
Thanks To Viewers Like You
[Blaise Porte]
Categories: [2D & Wall-Hung] -
The Call of the Piper
[Roger Dade]
Categories: [2D & Wall-Hung] -
The Electronic Cafe International
[Kit Galloway] [Sherrie Rabinowitz]
Categories: [Interactive & Monitor-Based] -
The Raindear With Twisted Horns
[Ryoichiro Debuchi]
Categories: [2D & Wall-Hung] -
Time Stops and The Moment Expands Outwar...
[Anne Morgan]
Categories: [2D & Wall-Hung] -
trans bowl 2A (revisited)
[Stewart McSherry]
Categories: [2D & Wall-Hung] -
Venus and Mars
[Ray Eales]
Categories: [Animation & Video] -
Venus of The Planes
[Bruce Hamilton] [Susan Hamilton]
Categories: [3D & Sculpture] -
VNS Matrix
[VNS Matrix (Artists’ Collective)]
Categories: [2D & Wall-Hung] -
We Save You More Money
[Steve Bradley]
Categories: [2D & Wall-Hung] -
Winged Yam
[Deborah P. Klotz]
Categories: [2D & Wall-Hung] -
X-Mas Storie
[Eran Steinberg]
Categories: [2D & Wall-Hung] -
Zen3 Tao2
[Erika Galvao]
Categories: [Animation & Video]
Exhibition Writings and Presentations:
-
Title:
Artistic Frontiers in Virtual Reality
Author(s):
Category: Paper
Abstract Summary:
At a conference called “Inner Reality and Outer Space” sponsored by the Jung Institute in San Francisco several years ago, former astronaut Rusty Schweickort told a wonderful story. He was outside the spacecraft, the first astronaut in space without a tether-nothing but a backpack to supply air. His goal was to determine whether a person could move hand-overhand over the surface of the capsule to reenter it, and astronaut Dove Scott was to take pictures of him from inside. The camera jammed, and commander Jim McDivott gave Scott five minutes to try to fix it. For that interval, Schweickort says, he became “the world’s first unemployed astronaut.” He swung out on one arm and regarded the Earth, and at that moment he realized that he had a choice. He asked himself, “Am I going to let it in?” He did, and his life changed.
[View PDF]Title: Aspects of the Aesthetics of Telecommunications
Author(s):
Category: Paper
Abstract Summary:
For the past fifteen years, increasing numbers of artists around the world have been working in a collaborative mode using telecommunications. In their “works,” which we shall refer to as “events,” images and graphics are not created as the ultimate goal or the final product, as is common in the fine arts. Employing computers, video, modems, and other devices, these artists use visuals in a much larger, interactive, bi-directional communication context. Images and graphics are created not simply to be transmitted by an artist from one point to another, but to spark a multidirectional visual dialogue with other artists and participants in remote locations. This visual dialogue assumes that images will be changed and transformed throughout the process in the same way that speech gets changed-interrupted, complemented, altered and reconfigured-in a spontaneous face-to-face conversation. Once an event is over, images and graphics stand not as the “result,” but as documentation of the process of visual dialogue promoted by the participants. This unique ongoing experimentation with images and graphics develops and expands the notion of visual thinking by relying primarily on the exchange and manipulation of visual materials as a means of communication. The art events created by telematic or telecommunication artists take place as a movement that animates and unbalances networks structured with relatively accessible interactive media such as telephone, facsimile (fax), personal computers, e-mail, and slow-scan television (SSTV). More rarely, radio, live television, videophones, satellites, and other less accessible means of communication come into play. But to identify the media employed in these “events” is not enough. Instead, one must do away with prejudices that cast off these media from the realm of “legitimate” artistic media and investigate these events as equally legitimate artistic enterprises. This essay partially surveys the history of the field and discusses art events that were either motivated by or conceived specially for telecommunications media. The essay attempts to show the transition, from the early stages, when radio provided writers and artists with a new spatiotemporal paradigm, to a second stage, in which telecommunications media, including computer networks, have become more accessible to individuals and through which artists start to create events, sometimes of global proportions, in which the communication itself becomes the work. Telecom munications art on the whole is, perhaps, a culmination of the process of dematerialization of the art object epitomized by Duchamp and pursued by artists associated with the conceptual art movement, such as Joseph Kossuth. If now the object is totally eliminated and the artists are absent as well, the aesthetic debate finds itself beyond action as form, beyond idea as art. It founds itself in the relationships and interactions between members of a network.
[View PDF]Title: Reality Versus Imagination
Author(s):
Category: Paper
Abstract Summary:
Fifteen years ago I exhibited some work that explored unusual perturbations in otherwise consistent color interpolation. The gallery was a part of University College, London and several scientists saw the show. One, a Polish mathematician and physicist called Andre Lissowski, chased me up. He was interested in the work I had done and wondered if it bore any relationship to other contemporary research into what ore now called non-linear phenomena-port of the field fashionably dubbed Chaos. Chaos studies were still an underground activity at that time and Andre took me along to small back rooms at the Royal Institution and ancient London Colleges where mostly young scientists along with the occasional Nobel laureate discussed the fantastic new ideas that were emerging worldwide.
[View PDF]