SIGGRAPH 2019: Proliferating Possibilities: Speculative Futures in Art and Design
Chair(s):
- Brittany Ransom
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- California State University, Long Beach
Art Papers Chair(s):
- Everardo Reyes
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- Université Paris 8
Location:
Los Angeles, California, United States of America
Dates:
July 28 - August 1, 2019
Art Show Overview:
Artists bring vision to life through advanced technology.
The SIGGRAPH 2019 Art Gallery is pleased to announce the return to a juried exhibition, with this year’s theme being, “Proliferating Possibilities: Speculative Futures in Art and Design.” What solutions might we need to thrive in a future full of promise and unknowns?
The SIGGRAPH Art Gallery has always existed as an exhibition for artworks that fuse compelling artistic vision with technological innovation. The pieces featured in the Art Gallery demonstrate the progress we’re making, as well as the questions we’re facing as a global society. Artists have and continue to incorporate hybrid practices, digital fabrication technologies, science, architecture, design, and virtual and augmented platforms in their work as a means of exploration around crucial societal questions.
Plan what works you may submit to further this critical dialogue.
Art Papers Overview:
The 11th edition of SIGGRAPH Art Papers showcases research that explores innovative and provocative projects in a self-reflective manner: multiple views or entry points, multicultural translation, and multigenerational communication. Papers are sorted into four main categories: 1) Project description; 2) Theory/criticism of contemporary digital art; 3) Methods/techniques of creative practices; and 4) History/media archaeology of materials and roles of artists.
To foster dialogue and diversity of topics, Art Papers are presented in one of two types:
1) Long Papers: dedicated to describing concepts, processes, and applicability of advances in science, computer graphics, and interactive techniques. Long Papers are published as a special issue of Leonardo, the journal of the International Society for the Arts, Sciences, and Technology (MIT Press).
2) Short Papers: dedicated to discussing on-going works and visions. New to SIGGRAPH 2019 is the publication of Short Papers in the conference proceedings of SIGGRAPH, through the ACM Digital Library and ARTECA (the Leonardo Digital Library).
Both Long and Short Papers receive a rigorous and thoughtful review by at least three members of the International Jury, which is composed of renowned scholars, artists, and scientists. We follow the model established with the reputable Technical Papers program.
Art Show Jury:
- Isla Hansen
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- University of California, Los Angeles
- Jon Chambers
- Nik Apostolides
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- John Hopkins University
- Sam Anvari
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- California State University, Long Beach
- Tiffany Funk
- Everardo Reyes
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- Université Paris 8
- Erik Brunvand
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- University of Utah
- Sue Gollifer
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- University of Brighton
- ISEA International Headquarters
- Mona Kasra
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- University of Virginia
Art Show Reviewers:
- Kayla Anderson
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- School of the Art Institute of Chicago
- Miho Aoki
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- University of Alaska, Fairbanks
- Andrés Burbano
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- Universidad de los Andes
- Frank Dufour
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- University of Texas at Dallas
- Chaz Evans
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- Northwestern University
- VGA Gallery
- Paula Gaetano Adi
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- Rhode Island School of Design
- Katherine Habeck
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- 10X Geomics
- Manu Mathew Thomas
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- University of California
- Intel Corporation
- Savannah Niles
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- Magic Leap
- Jessica Westbrook
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- DePaul University
Art Papers Jury:
- Daniel Cardoso Llach
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- Carnegie Mellon University
- Tobias Klein
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- City University of Hong Kong
- Andrés Burbano
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- Universidad de los Andes
- Brittany Ransom
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- California State University, Long Beach
- Gabriela Aceves-Sepulveda
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- Simon Fraser University
- Haru (Hyunkyung) Ji
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- University of California, Santa Barbara
- Paul Magee
- Conor McGarrigle
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- Independent Artist
- Jack Stenner
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- Texas A&M University
- Victoria Szabo
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- Duke University
- Hye Yeon Nam
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- Louisiana State University
Website:
https://s2019.siggraph.org/conference/programs-events/art-gallery/
Exhibition Artworks:
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Eyes
[Yoon Chung Han] [Praful Surve]
Categories: [Installation] [Interactive & Monitor-Based] -
Fiber Optic Ocean
[Gabriel Caniglia] [Özge Samanci]
Categories: [Augmented Reality/Virtual Reality] [Sound Art] -
Knowing Together
[Charles Berret] [Rosalie Yu]
Categories: [2D & Wall-Hung] [3D & Sculpture] -
Lavin
[Jieliang Luo] [Weidi Zhang]
Categories: [Augmented Reality/Virtual Reality] [Installation] -
Noise Aquarium
[Glenn Bristol] [Martina R. Fröschl]
Categories: [Animation & Video] -
Pachinko Machine
[Brigitta Zics]
Categories: [2D & Wall-Hung] [Interactive & Monitor-Based] -
Robotic Voice Activated Word Kicking Mac...
[Neil Mendoza]
Categories: [Interactive & Monitor-Based] -
RuShi
[John Wong]
Categories: [Installation] -
Tentacle Flora
[Akira Nakayasu]
Categories: [3D & Sculpture] [Electronic/Robotic Object] -
The Yawn Chorus
[Christopher Baker] [Shek Po Kwan]
Categories: [Installation] -
TransVision: Exploring the States of the...
[Honghao Deng] [Jiabao Li]
Categories: [Augmented Reality/Virtual Reality] [Interactive & Monitor-Based] -
Watertight
[Caitlin Robinson] [Ziv Schneider]
Categories: [3D & Sculpture]
Exhibition Writings and Presentations:
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Title:
Aeolian Traces
Author(s):
Category: Paper
Abstract Summary:
Aeolian Traces is a multimedia artwork that collects human migration data to generate gusts of wind around the gallery space, closely synced to oral narratives triggered from a database of recordings. A work of data sonification and visualization, this project explores the aesthetics and socio-cultural possibilities in environmental data.
Title: Air Hugs: A Large-Scale Interactive Installation
Author(s):
Category: Paper
Abstract Summary:
The Air Hugs project is a large-scale interactive installation that transforms the space around the passerby using actuated inflatables and computer vision. The title of the installation draws from the hug as a discursive tool for describing variable space which is modified by the circulation of the public.
Title: Alt'ai — Designing Machine-to-Machine Interfaces for Automated Landscapes
Author(s):
Category: Paper
Abstract Summary:
Alt’ai is a simulation inspired by the rich aesthetics, landscapes, and cultural practices of a remote mountain region. As a self-generating repository of unique snapshots capturing instances of interaction among the simulation agents, it provides an instrumental reference for the development of future machine-to-machine authentication protocols.
Title: Artist Residencies for Innovation: Development of a Global Framework
Author(s):
Category: Paper
Abstract Summary:
The STARTS Residencies European program aims to involve artists in high-tech environments, establishing a global framework for residencies and 45 projects. We look at its impact, providing the first study on this large-scale action. The initiative’s methodology and tools will be released for companies and institutions in 2019.
Title: Awakened Silence: A Projected Performance
Author(s):
Category: Paper
Abstract Summary:
Awakened Silence is a projected performance that memorializes lives lost in recent mass shootings. It draws from the experience of first responders hearing the incessant sounds of phones after appearing on the scene.
Title: CAVE: Making Collective Virtual Narrative
Author(s):
Category: Paper
Abstract Summary:
CAVE is a shared narrative virtual reality experience. Thirty participants at a time each saw and heard the same narrative from their own unique location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment.
Title: Knowing Together
Author(s):
Category: Paper
Abstract Summary:
This project tested a novel approach to photogrammetry where a group of participants collectively gather images for 3D models. We tested this method in a workshop setting, with the resulting models yielding a set of seven resin 3D-printed sculptures suspended in acrylic domes, preserving visual artifacts of the creation process.
Don’t Miss: Knowing Together, a set of seven resin 3D-printed sculptures suspended in acrylic domes showing in the Art Gallery, South Hall K.
Title: Learning to See. You Are What You See.
Author(s):
Category: Paper
Abstract Summary:
The work utilizes a novel method in “performing” visual, animated content — with an almost photographic visual style — using deep learning. It demonstrates both the collaborative potential of AI, as well as the inherent biases reflected and amplified in artificial neural networks, and perhaps even our own neural networks.
Title: Making Visible the Invisible: A Data-Driven Media Artwork, in Continuous Operation for 14 Years
Author(s):
Category: Paper
Abstract Summary:
Making Visible the Invisible is a six-screen, dynamic data visualization artwork at the Seattle Public Library. It visualizes patrons’ library checkouts received by the hour through four different animations to give a sense of community interests. The artwork was activated in September 2005 for a 10-year operation and was extended.
Title: No in Disguise: Algorithmically Targeted Conversations About Sexual Consent in a Multimedia Art Installation
Author(s):
Category: Paper
Abstract Summary:
No in Disguise is a multimedia installation that explores how a popular dating app pre-structures sexual relationships through interviews with men algorithmically targeted by their views on sexual consent. This paper describes the collaborative artwork and discusses how digital expression of the self has direct consequences for offline experiences.
Title: Off-Lining to Tape Is Not Archiving: Why We Need Real Archiving to Support Media Archaeology and Ensure Our Visual Effects Legacy Thrives
Author(s):
Category: Paper
Abstract Summary:
This paper presents findings from a qualitative study into the archiving practices employed by professional VFX studios. The current practices are contrasted with best practices from the field of archiving, and suggestions for improvement are made.
Title: Secrets of Balanced Composition as Seen Through a Painter’s Window: Visual Analyses of Paintings Based on Subset Barycenter Patterns
Author(s):
Category: Paper
Abstract Summary:
In this paper, various paintings are analyzed using the subset barycenter pattern implemented by the author. An image’s or an image group’s subset may reveal genre and artist characteristics. The suggested barycenter pattern analysis can enrich the methods of art history and criticism.
Title: Terra Mars: When Earth Shines on Mars Through AI's Imagination
Author(s):
Category: Paper
Abstract Summary:
Terra Mars presents Mars in the visual style of Earth. An ANN was trained to learn the relation between topographical data and satellite imagery of Earth and was applied to topographical data of Mars to generate imaginary satellite images. This project suggests a new approach to creative applications of AI
Title: The Trained Particles Circus: Dealing With Attractors, Automatons, Ghosts, and Their Shadows
Author(s):
Category: Paper
Abstract Summary:
This paper identifies the nature of the circus as an ideal place to host a possible scientific-artistic-speculative symbiosis. In it, reality and fiction are found precariously, almost outsider, hardly exportable, halfway between the credible and the fake, amazement and extravagance, science and simulation.
Title: Weaving Objects: Spatial Design and Functionality of 3D Woven Textiles
Author(s):
Category: Paper
Abstract Summary:
Our interdisciplinary design research group demonstrates a novel methodology and new computational tools to access 3D weaving as a spatial and material design platform for innovative softgoods and accessory products. We develop a fully formed 3D woven shoe and document volumetric textile behavior and simulation technology for creative design.