SIGGRAPH 2000: Art Gallery
Chair(s):
- Diane Gromala
-
- Georgia Institute of Technology
Location:
New Orleans, Louisiana, United States of America
Dates:
July 23rd-28th, 2000
Art Show Overview:
Just as the mechanically curious might take apart an engine to see how it works, artists often dissect and reassemble culture in innovative and enlightening ways. Ways that enable us to think, feel, and view our everyday experiences again. Through new eyes. Beyond our ordinary bandwidth.
The SIGGRAPH 2000 Art Gallery presents a diversity of over 70 artworks to the international computer graphics community. The work represents a continuum of artworks that utilize technology in some way. Some pieces represent traditional forms of art and design, such as painting, drawing, photography, sculpture, artists’ books, and jewelry. Other artworks represent forms of interactive art that are increasingly embraced by the mainstream art world: interactive installations, Web-based and multimedia projects, 3D animation, and computer-mediated performances. The annual SIGGRAPH Art Gallery attracts the most experimental work: mutant forms that refuse easy artistic categorization. In these mutant forms, powerful and hybrid imagery, concepts, sound, performances, and writing are imperceptibly intertwined with innovative uses of emerging technology. The art and technology are inseparable.
Participants interact with each other, with digital beings, and with objects via intriguing means: gesturing and talking to artificial life forms, manipulating video “eyestalks,” moving toward “smart” and sassy robotic appliances, touching seemingly huge but real microscopic insects. Approach some “paintings,” and you will be transported into another world.
Some of the works utilize features unique to the Web to create a sense of community, connectivity, and interactivity. Gaming is redefined, fostering unique social interactions. Users navigate digital Web movies, and remix sounds and texts to create original compositions, blurring the borders between spoken, written, and sculpted artistic forms. Performers “squat” on reflector sites, with audience members and with remote performers. All are strong examples of electronic art delivered on the Web and extended into the physical plane.
Each artist takes a unique approach to generating 2D artwork digitally. The show includes digitally inspired painting; collages; algorithmically generated image components; images created with X-rays, MRIs, CAT scans, in 3D software, or in virtual reality by petting actual human beings, head-to-toe. A wooden mirror responds with hundreds of tiny motors. The variety is tantalizing.
The Art Gallery is present in many areas of SIGGRAPH 2000: within the gallery space, in nearby programs (The Studio, the Creative Applications Lab, SIGGRAPH TV, and Emerging Technologies), and in art-related presentations in Panels, Sketches & Applications, and Special Sessions.
Within the Art Gallery
Experienced docents guide tours through the gallery, providing insights into the artists’ visions and methods. In gallery talks throughout the week, the artists themselves offer further insight and opportunities for direct interaction with attendees.The Art Gallery Integrates With Its Surroundings: the Studio, the CAL, SIGGRAPH TV, Emerging Technologies
The Art Gallery space is surrounded by related programs that extend and enhance its integration with the diversity of the SIGGRAPH community. The Studio provides artists access to technologies that may otherwise lie beyond their reach: from rapid-prototyping 3D machines to large-format printers whose outputs are enormous canvases. Each day, the work produced in The Studio is juried by artists, with the day’s selection exhibited in the Art Gallery. Artists can demonstrate their processes and techniques in the Creative Applications Lab. SIGGRAPH TV provides up-to-the-minute, televised information about art that is, in and of itself, art. The boundaries between the Art Gallery and Emerging Technologies are intentionally indistinct, reflecting our attitude that what constitutes art is sometimes radically innovative uses of technology.The Art Gallery Extends to Panels and Special Sessions
Art Gallery talks culminate in two panels: No Art Jargon, where artists engage the technical community in discussions of using or subverting computer techniques, and Interactive Narrative. And two Special Sessions, Fiction 2001 and Art & Culture Papers, complement and extend Art Gallery discussions. The Art & Culture Papers published here will also appear in the journal “Leonardo.”The SIGGRAPH 2000 Art Gallery presents works that inspire, provoke, and engage the wider SIGGRAPH community by exploring new connections between mind and body, the human and the technological, the aesthetic and the critical. Works that provoke, challenge, and enable us to re-experience, re-examine, and make sense of our bodies, our technologies, and our culture. Works that enable us to replenish the spirit and heighten the sense of the world outside of us.
Diane Gromala
Committee(s):
- Dena Elisabeth Eber
-
- Bowling Green State University
- Mirtha Ferrer
-
- Georgia Institute of Technology
- Ian Gwilt
-
- Wanganui Polytechnic
- Saoirse Higgins
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- ArtHouse Multimedia Centre
- David Okula
- Lily Shirvanee
-
- University of Washington and University of Kobe
- Noah Wardrip-Fruin
-
- New York University
- Jay Bolter
- Michael Joyce
- Janet Murray
- Noah Wardrip-Fruin
-
- New York University
General Committee:
Website:
https://www.siggraph.org/s2000/
Exhibition Artworks:
-
25 Palmer
[John Chakeres]
Categories: [2D & Wall-Hung] -
3-D Zoetrope
[Stewart Dickson]
Categories: [3D & Sculpture] -
99.8A
[Kenneth A. Huff]
Categories: [2D & Wall-Hung] -
A Flinching Mind
[Mark Korn]
Categories: [2D & Wall-Hung] -
a text for the navigational age
[Jeff Knowlton]
Categories: [Internet Art] -
Adoration of Gas Tank
[Marjan Moghaddam]
Categories: [2D & Wall-Hung] -
Biotica
[Richard Brown]
Categories: [Installation] [Interactive & Monitor-Based] -
BLiX
[Eric Zimmerman]
Categories: [Augmented Reality/Virtual Reality] [Interactive & Monitor-Based] -
Consume 2
[Jim (Artistide) Scott]
Categories: [2D & Wall-Hung] -
Crossroads (Wonder: Suspended in Air)
[Annette Weintraub]
Categories: [Internet Art] -
Cyclique
[Laurent Merot]
Categories: [Animation & Video] -
Daddy Liked His with Heart
[Jennifer Ley]
Categories: [Internet Art] -
Die Zeitstücke (Timeworks)
[Piotr Szyhalski]
Categories: [Installation] [Interactive & Monitor-Based] -
Digital Jewelry Explorations
[Kimberly Voigt]
Categories: [2D & Wall-Hung] [3D & Sculpture] -
Exclusion Zone
[Kathleen Brandt]
Categories: [Installation] [Interactive & Monitor-Based] -
EYE SLING SHOT LIONS
[Elliott Peter Earls]
Categories: [Performance] -
Final Spin
[Jen Zen (Jen Grey)]
Categories: [2D & Wall-Hung] -
Free Range Appliances in a Light Dill Sa...
[Rania Ho]
Categories: [Installation] [Interactive & Monitor-Based] -
HAME
[Laura Beloff] [Markus Decker]
Categories: [Installation] [Interactive & Monitor-Based] -
hangman: is there an "I"?
[Jacquelyn A. Martino]
Categories: [2D & Wall-Hung] -
Hide-and-Seek
[Kumiko Kushiyama] [Shinji Sasada]
Categories: [Installation] [Interactive & Monitor-Based] -
Identification - Analyze
[Liz Lee]
Categories: [2D & Wall-Hung] -
insideout
[Mick Brin] [Nan Goggin]
Categories: [Interactive & Monitor-Based] -
interactive space
[Kai Strehlke]
Categories: [Interactive & Monitor-Based] -
Kosovo
[Steve Guynup]
Categories: [Animation & Video] [Interactive & Monitor-Based] -
liberation
[Hunter Grant]
Categories: [Animation & Video] -
LifeScience - Fakeshop
[Fakeshop]
Categories: [Internet Art] -
Los Hermanos de Destruccion Numero 6
[Kelly McFadden]
Categories: [2D & Wall-Hung] -
M3: T-Garden
[Sponge]
Categories: [Interactive & Monitor-Based] [Performance] -
Merging Identity: Exploration of identit...
[Bonnie L Mitchell]
Categories: [Interactive & Monitor-Based] [Internet Art] -
Merzbau
[Zvonimir Bakotin]
Categories: [Interactive & Monitor-Based] -
Micro Friendship
[Yasushi Matoba] [Hiroshi Matoba]
Categories: [Installation] [Interactive & Monitor-Based] -
Moment (#1)
[Lois Burkett]
Categories: [2D & Wall-Hung] -
Neoclassic, from Tired Landscapes
[Michele Turre]
Categories: [Animation & Video] -
netzhaut [retina]
[Lilian Juechtern] [Nicole Martin]
Categories: [Internet Art] -
Nocturn
[John S. Banks]
Categories: [Animation & Video] -
Nosce Te Ipsum
[Tiffany Holmes]
Categories: [Installation] [Interactive & Monitor-Based] -
NYC night/samurai
[Philip Sanders]
Categories: [Augmented Reality/Virtual Reality] -
PHON:E:ME
[Mark Amerika]
Categories: [Internet Art] -
POO3279723
[Todd Childers]
Categories: [Artist Book] -
Relazioni Emergenti
[Plancton Art Studio]
Categories: [Installation] [Interactive & Monitor-Based] -
remember when we thought television was ...
[Franklin Joyce]
Categories: [Installation] [Interactive & Monitor-Based] -
Satisfaction
[Jack Stenner]
Categories: [2D & Wall-Hung] -
Shock in the Ear
[David Bartolo] [Maria Miranda]
Categories: [Interactive & Monitor-Based] -
SiSSYFiGHT 2000
[Word.com]
Categories: [Internet Art] -
sm-N (Sprinkling Menstrual Navigator)
[Igor Stromajer]
Categories: [Internet Art] -
Spook...
[Conor McGarrigle]
Categories: [Internet Art] -
Starrynight
[Alex Galloway]
Categories: [Internet Art] -
Tall Sumac Kite
[Mark Millstein]
Categories: [3D & Sculpture] -
TeleZone
[Eric Berger]
Categories: [Installation] -
Terminal Time
[Michael Mateas]
Categories: [Interactive & Monitor-Based] -
Text Rain
[Romy Achituv] [Camille Utterback]
Categories: [Installation] [Interactive & Monitor-Based] -
The Black Lung
[Bill Hill]
Categories: [2D & Wall-Hung] [3D & Sculpture] -
The Eyes Grow Dark
[Jessica Maloney]
Categories: [2D & Wall-Hung] -
The H.E.A.R.T. of Stone (Human Experienc...
[Guan Hong Yeoh] [Yulius]
Categories: [Installation] [Interactive & Monitor-Based] -
The Impermanence Agent
[A. C. Chapman] [Brion Moss]
Categories: [Internet Art] -
The Introspection Machine
[Massachusetts Institute of Technology]
Categories: [Installation] [Interactive & Monitor-Based] -
The Siren
[Anna Ullrich]
Categories: [2D & Wall-Hung] -
TimeWarp-Philadelphia
[Thomas Porett]
Categories: [2D & Wall-Hung] -
Townhouse Revisited
[(art)n Laboratory]
Categories: [3D & Sculpture] [Interactive & Monitor-Based] -
Utopia 1997
[Sarawut Chutiwongpeti]
Categories: [Installation] [Interactive & Monitor-Based] -
Virtual Babyz
[Andrew Stern]
Categories: [Installation] [Interactive & Monitor-Based] -
Virtual Casino
[Seung-Yeon Kim]
Categories: [Internet Art] -
Wand-da
[Bruno Follett]
Categories: [Animation & Video] -
Wooden Mirror
[Daniel Rozin]
Categories: [3D & Sculpture] [Interactive & Monitor-Based]
Exhibition Writings and Presentations:
-
Title:
Digital Ontologies: The Ideality of Form in/and Code Storage - or - Can Graphesis Challenge Mathesis?
Author(s):
Category: Paper
Abstract Summary:
The attempt to understand the connections that link human thought to its representation through the act of formgiving (in language, image, or signs) is central to Western philosophy and aesthetics. In every generation, some version of this question has been posed: If it were possible to understand the logic of human thought, would there be a perfect representation of it in some unambiguous, diagrammatic symbol set of entities and dynamic relations among them? Informed by classical metaphysics and philosophy, this question also has a life not only in contemporary struggles that are carried on in the varied and very different domains of visual art, information design, and computer graphics, but also in cognitive science, with its legacy of symbolic logic, artificial intelligence debates, and a disposition towards the intersection of speculative and specifiable apprehensions of what constitutes thought.
[View PDF]Title: Expressive AI
Author(s):
Category: Paper
Abstract Summary:
The field of Artificial Intelligence (AI) has produced a rich set of technical practices and interpretive conventions for building machines whose behavior can be narrated as intelligent activity. Artists have begun to incorporate AI practices into cultural production – into the production of artifacts and experiences that function as art within the cultural field. In this paper, I describe my own practice of AI-based cultural production: expressive AI. I will attempt to provide a preliminary understanding of this practice by both situating expressive AI with respect to other discourses on AI and by working inductively from my own Al-based art work. I will first provide a brief description of three of my AI-based art pieces. These will serve as concrete examples to ground the rest of the discussion. I will then describe the expressive AI practice by first situating it with respect to the GOFAl/interactionist AI debate, then by describing the central organizing metaphors of authorial and interpretive affordance, and finally by providing a preliminary set of desiderata for expressive AI practice.
[View PDF]Title: The SF of Technoscience: The Politics of Simulation & A Challenge for New Media Art
Author(s):
Category: Paper
Abstract Summary:
“In fact, science fiction … is no longer anywhere, and it is everywhere, in the circulation of models, here and now, in the very principle of the surrounding simulation.”
— JEAN BAUDRILLARD
“Biology is becoming an information science … and it will take increasingly powerful computers and software to gather, store, analyze, model and distribute that information.”
— BEN ROSEN
Chairman, Compaq Computer Corporation
“The best way to predict the future is to invent it.”
— RICHARD FEYNMAN
One of the significant characteristics of the last decade, and the new millennium, is the way in which advancements in biotechnology and medicine have come to the attention of the public, through the media, as one of the primary areas in which the future is being vigorously imagined. What distinguishes biotechnology from other sciences is the way in which it is increasingly fusing genetic code with computer code, encapsulated in what Incyte Pharmaceuticals calls “point-and-click biology.”
[View PDF]