SIGGRAPH 2005: Threading Time
Chair(s):
- Linda Lauro-Lazin
-
- Pratt Institute
Location:
Los Angeles, California, United States of America
Dates:
July 31st-August 4th, 2005
Art Show Overview:
The overarching goal of the 2005 Art Gallery is to show artwork that maps data or traces threads in time and space. This year, the art gallery will show digital artwork from the cerebral to the visceral, work that challenges the audience’s perceptions of time and place. Each piece is inherently digital: it cannot exist without computer graphics. The artists examine the passage of time in their work: some lingering, some looping, some humorous, some perennial.
Six award-winning artists have graciously accepted my invitation to exhibit their works in the SIGGRAPH 2005 Art Gallery: Camille Utterback, Shelley Eshkar and Paul Kaiser, Perry Haberman, Jim Campbell, and John Gerrard. Each of these esteemed artists expresses threading time in a unique way. They are among the most innovative contemporary artists using digital media today.
Artwork in the SIGGRAPH 2005 Art Gallery is organized by content rather than by media, to emphasize meaning. Here the technology is in the service of the art. Themes include: mapping, dynamic landscape, moving gestures, portraiture, narrative, generative art, networked projects, artificial life, body and identity, media activism, surveillance, commercialization, and convergence. Six Art Papers are presented in the catalog. The Art Gallery features Artist Panels and Artists’ Talks that frame contemporary digital art practices.
Threading Time was juried by a preeminent group of jurors, artists, curators, and computer graphics and arts professionals. From more than 1,100 submissions, the jury selected 52 artists whose works are both figurative and abstract. To provide a deeper window into the artists’ work, more artwork by fewer artists was selected. Some of the work is code driven, and some is narrative; some is political and intellectual, while other work is personal and emotional. Some of the work maps aesthetic preferences, while other work creates aesthetic experiences interactively.
The jury considered work that:
• Addresses the theme and traces threads through time and space
• Is content driven
• Is visually compelling
• Uses the technology in the service of the art
• Demonstrates a clear reason for the use of digital media
2005 is a time for cooperation, community, and networking. In this spirit, The 2005 SIGGRAPH conference is rich with collaboration among its programs and beyond. Emerging Technologies and the Art Gallery are sharing overlapping space to show six interactive art installations. These two programs are also demonstrating the very nature of collaboration by presenting compelling distributed performances and art panels on the Access Grid. The Art Gallery is collaborating with the Computer Animation Festival to present, for the first time in SIGGRAPH history, a mini-show of storyboard and concept art. Art animations, juried through the Computer Animation Festival, are shown in an intimate screening room in the Art Gallery. Some of the Art Gallery artists are participating in Sketches and the Web Program.
We have reached a true paradigm shift in art making. Digital technologies are ubiquitous, and artists are using them in exciting ways to express time-honored as well as new ideas. And these ideas are evolving with the technology. The SIGGRAPH 2005 Art Gallery: Threading Time showcases these artworks.
Linda Lauro-Lazin
Art Gallery Chair
SIGGRAPH 2005
Advisors
Lynn Pocock, New York Institute of Technology
Dominique Nahas, Independent Critic and Curator
Noah Wardrip-Fruin, Brown University
Jon Ippolito, Guggenheim Museum
Christina Yang, Media Arts Curator, The Kitchen
Jacquelyn Martino, Massachusetts Institute of Technology
Art Paper Reviewers
Roy Ascott, Planetary Collegum, University of Plymouth
Claudia Herbst, Pratt Institute
Patrick Lichty, Intelligent Agent, Bowling Green State University
Bruce Wands, School of Visual Arts
1st Tier Reviewers
Joanna Berzowska, Concordia University
Marc Böhlen, State University of New York at Buffalo
Claire F. Doyle, Red Beret Design
Rick Barry, Pratt Institute
Daniel Durning, New York Institute of Technology
Rejane Spitz, Pontifica Universidade Catolica do Rio de Janeiro, SIGGRAPH 2005 International Resources Chair
Steve Rittler, William Patterson University
Cheryl Stockton, Stockshot Studio and Pratt Institute
Ruth West, National Center for Microscopy and Imaging Research, University of California, San Diego
Dena Eber, Bowling Green State University
Lina M. Yamaguchi, Stanford University
Anita Wetzel, Independent Artist, WSW
Jeff Mayer, Jeff Mayer & Partners, LLC
Suzana Milevska, Independent writer and curator, Goldsmiths College, Skopje/London
Subcommittee
Roy Ascott, Planetary Collegium, University of Plymouth
Garth Garrett, Independent Writer
Madge Gleeson, Western Washington University
Peter Mackey, Pratt Institute
Jeff Mayer, Jeff Mayer & Partners, LLC
Bonnie Mitchell, Bowling Green State University, SIGGRAPH 2006, ART GALLERY CHAIR
Cheryl Stockton, Stockshot Studio and Pratt Institute
Ruth West, National Center for Microscopy and Imaging Research University of California, San Diego
Dena Eber, Publications, Bowling Green State University
Alex Jimenez, Technical Support Pratt Institute
Natalie Moore, Art Director, Art Website, Pratt Institute
Beth Warshafsky, Art Gallery Video, Promo Producer, Pratt Institute
Yaryna Wynar, Graduate Assistant, Pratt Institute
Art Show Reviewers:
- Bonnie L Mitchell
-
- Bowling Green State University
- Joanna Maria Berzowska
-
- Concordia University
Exhibition Artworks:
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#86b.1
[Jon Meyer]
Categories: [2D & Wall-Hung] -
#86b.13
[Jon Meyer]
Categories: [Interactive & Monitor-Based] -
(R) Doc Series # 1: Our Citizenry Is Amb...
[Laura Rusnak]
Categories: [2D & Wall-Hung] -
(R) Doc Series #6: Absently In Hand, The...
[Laura Rusnak]
Categories: [2D & Wall-Hung] -
(R) Doc Series #8: Threatened And Too Sc...
[Laura Rusnak]
Categories: [2D & Wall-Hung] -
2004.4
[Kenneth A. Huff]
Categories: [2D & Wall-Hung] -
2004.5
[Kenneth A. Huff]
Categories: [2D & Wall-Hung] -
2005.1
[Kenneth A. Huff]
Categories: [2D & Wall-Hung] -
3D Muscle
[Yuta Nakayama]
Categories: [Installation] -
50000 Attempts at a Circle
[Thomas Briggs]
Categories: [2D & Wall-Hung] -
ACQ: 814 (and me
[Heather Elliott-Famularo]
Categories: [2D & Wall-Hung] -
ACQ: F7 (and me)
[Heather Elliott-Famularo]
Categories: [2D & Wall-Hung] -
Aggregation
[Andy Lomas]
Categories: [2D & Wall-Hung] -
Amphibian Hominid
[Brian Andrews]
Categories: [2D & Wall-Hung] -
Arlecchino
[Thomas Briggs]
Categories: [2D & Wall-Hung] -
Arrival
[Shelley Eshkar] [Paul Kaiser]
Categories: [Installation] -
Art Under Contract (Ender User License A...
[Perry A. Hoberman]
Categories: [Interactive & Monitor-Based] -
barcode
[Meggan Gould]
Categories: [2D & Wall-Hung] -
Bed Flora
[Anna Dumitriu]
Categories: [2D & Wall-Hung] -
Black Lines Dancing
[Vivek Patel]
Categories: [Animation & Video] -
black+widow+spider
[Meggan Gould]
Categories: [2D & Wall-Hung] -
Burlhead
[LiQin Tan]
Categories: [Animation & Video] -
BurlNuts+4
[LiQin Tan]
Categories: [Interactive & Monitor-Based] -
Chrysalide
[Yann Bertrand] [Damien Serben]
Categories: [Animation & Video] -
Church on Fifth Avenue
[Jim Campbell]
Categories: [Interactive & Monitor-Based] -
Climbing
[Max Chandler]
Categories: [2D & Wall-Hung] -
Cocoon
[Marilyn Waligore]
Categories: [2D & Wall-Hung] -
ColorTin
[Jan Piribeck]
Categories: [2D & Wall-Hung] -
Condottiere
[Sherban Epuré]
Categories: [2D & Wall-Hung] -
Contamination
[Marilyn Waligore]
Categories: [2D & Wall-Hung] -
Contour Tin
[Jan Piribeck]
Categories: [2D & Wall-Hung] -
daguerreotype
[Meggan Gould]
Categories: [2D & Wall-Hung] -
Daughter's Rebirth
[AnnMarie LeBlanc]
Categories: [2D & Wall-Hung] -
DEFENDEX-ESPGX
[Mark-David Hosale] [John Thompson]
Categories: [3D & Sculpture] -
Diamond Age
[Jeff Prentice]
Categories: [2D & Wall-Hung] -
Dice
[Hitoshi Akayama]
Categories: [Animation & Video] -
Drift
[Brian Knep]
Categories: [Animation & Video] -
Drift Grid 1
[Brian Knep]
Categories: [Animation & Video] -
Drip
[Brian Knep]
Categories: [Animation & Video] -
Ecce Homology
[Ecce Homology]
Categories: [Installation] -
Echo Kite
[Mark Millstein]
Categories: [3D & Sculpture] -
Elf
[Pascal Glissmann] [Martina Hofflin]
Categories: [Installation] -
Evergreen
[Ansen Seale]
Categories: [2D & Wall-Hung] -
exhale: (breath between bodies)
[Thecla Schiphorst]
Categories: [Electronic/Robotic Object] -
Falling Down
[Kate Chapman]
Categories: [3D & Sculpture] -
Four Plays
[Vivek Patel]
Categories: [Animation & Video] -
Fragile Balance
[Ana Z. Ursyn]
Categories: [Interactive & Monitor-Based] -
Function Tin
[Jan Piribeck]
Categories: [2D & Wall-Hung] -
Gimpy1
[Max Chandler]
Categories: [3D & Sculpture] -
Grammar of the City
[Ana Z. Ursyn]
Categories: [Interactive & Monitor-Based] -
Gronk's BrainFlame
[Hue Walker Bumgarner-Kirby]
Categories: [Animation & Video] -
Here
[Lee Arnold]
Categories: [Interactive & Monitor-Based] -
Homage to the Square Stereoscopic Suprem...
[Gregory P. Garvey]
Categories: [2D & Wall-Hung] -
Illustrated Limited Edition of George Bo...
[Roman Verostko]
Categories: [Artist Book] -
In Memory or Truth
[Ligorano/Reese]
Categories: [Animation & Video] -
Inspiration Computing Robot
[Seigow Matsuoka] [Naoko Tosa]
Categories: [Interactive & Monitor-Based] -
Intervals
[Peter Horvath]
Categories: [Interactive & Monitor-Based] -
Labyrinth
[Joohyun Pyune]
Categories: [3D & Sculpture] -
Landscape
[Afanassy Pud]
Categories: [2D & Wall-Hung] -
Lichen Kite
[Mark Millstein]
Categories: [3D & Sculpture] -
Limited Edition of George Boole's "Deriv...
[Roman Verostko]
Categories: [Artist Book] -
limosa
[Brian Evans]
Categories: [Animation & Video] -
Liquid Eden (The Discreet Paradise of Ne...
[Stephanie Owens]
Categories: [Installation] -
Logophobia-Eat
[Heather Freeman]
Categories: [2D & Wall-Hung] -
Logophobia-Snap
[Heather Freeman]
Categories: [2D & Wall-Hung] -
Logophobia-Tongues
[Heather Freeman]
Categories: [2D & Wall-Hung] -
LOOP
[Supinfocom Aries]
Categories: [Animation & Video] -
Made In China: Mao vs. Andy
[Patrick Lichty]
Categories: [2D & Wall-Hung] -
MAIPIU-NEVERAGAIN
[Chiara Boeri]
Categories: [2D & Wall-Hung] -
Meditations Series, 2004.10a
[Kenneth A. Huff]
Categories: [Animation & Video] -
Mirror _SPACE
[Brigitta Zics]
Categories: [Interactive & Monitor-Based] -
mona + lisa
[Meggan Gould]
Categories: [2D & Wall-Hung] -
Motion and Rest #5
[Jim Campbell]
Categories: [Interactive & Monitor-Based] -
My Life In Spam One Day (December 11, 20...
[Perry A. Hoberman]
Categories: [2D & Wall-Hung] -
My Life In Spam One Week (November 1-30,...
[Perry A. Hoberman]
Categories: [2D & Wall-Hung] -
Natalie
[Jonathan Wilkinson]
Categories: [Animation & Video] -
Ondine Absorbee
[Celine Guesdon]
Categories: [2D & Wall-Hung] -
Ondine: Images-soeurs
[Celine Guesdon]
Categories: [2D & Wall-Hung] -
Ondine: Toison
[Celine Guesdon]
Categories: [2D & Wall-Hung] -
Oral Fixations
[James Duesing] [Bum Lee]
Categories: [Animation & Video] -
Ornamental Bug Garden 001
[boredomresearch]
Categories: [Interactive & Monitor-Based] -
Pearl Park Scripture, George Boole on th...
[Roman Verostko]
Categories: [2D & Wall-Hung] -
Persona in Fields
[Sherban Epuré]
Categories: [2D & Wall-Hung] -
Plate Flora
[Anna Dumitriu]
Categories: [2D & Wall-Hung] -
Point of View
[Ji-Young Kim]
Categories: [Animation & Video] -
portrait
[Meggan Gould]
Categories: [2D & Wall-Hung] -
Portrait of a Portrait of Claude Shannon
[Jim Campbell]
Categories: [Interactive & Monitor-Based] -
Portrait of a Portrait of Harry Nyquist
[Jim Campbell]
Categories: [Interactive & Monitor-Based] -
Quadruped Hominid
[Brian Andrews]
Categories: [2D & Wall-Hung] -
Reach Kite
[Mark Millstein]
Categories: [3D & Sculpture] -
Rocking Horse
[Meats Meier]
Categories: [2D & Wall-Hung] -
Rogue IV
[Eric Heller]
Categories: [2D & Wall-Hung] -
seri_CA_1
[Floyd Gillis]
Categories: [2D & Wall-Hung] -
seri_GB_1
[Floyd Gillis]
Categories: [2D & Wall-Hung] -
Small_Elements_K
[Hans E. Dehlinger]
Categories: [2D & Wall-Hung] -
Sonic Wire Sculptor
[Amit Pitaru]
Categories: [Interactive & Monitor-Based] -
Spore 1.1
[Doug Easterly]
Categories: [Installation] -
Stop Motion Studies Series 13
[David Crawford]
Categories: [Interactive & Monitor-Based] -
Striche
[Hans E. Dehlinger]
Categories: [2D & Wall-Hung] -
Submariner: Epic Dance
[AnnMarie LeBlanc]
Categories: [2D & Wall-Hung] -
Subterranean Empress
[AnnMarie LeBlanc]
Categories: [2D & Wall-Hung] -
Sugar Jar
[Marilyn Waligore]
Categories: [2D & Wall-Hung] -
Table Flora
[Anna Dumitriu]
Categories: [2D & Wall-Hung] -
Tabula Fantastica
[Chiara Boeri]
Categories: [3D & Sculpture]
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Exhibition Writings and Presentations:
-
Title:
A Transformational Object: Artistic Authorship and the Phenomenal Aesthetics of New Media
Author(s):
Category: Paper
Abstract Summary:
If there is any metaphor that has come to act as a signpost of current developments in the realm of digital art and design, it is the blur. We have seen the blur as a building, the blur as the theme at conferences, and the blur as a means to describe the totality of the overlapping processes and intentions that all converge in what can be called interactive experiences. For shorthand, we call this convergence new media. Given the various aims and contexts from which the larger category of art objects arrives, the blur seems to best approximate a still undistinguished body of work and its cultural momentum.
[View PDF]Title: Being Paintings
Author(s):
Category: Paper
Abstract Summary:
This paper focuses on art created by new techniques such as cellular machines, L-Systems, genetic algorithms, neural networks … We propose here several methods of implementation combining the rules of construction of cellular machines and L-Systems with genetic, neuronal networks, couplings, translation of codes. These methods result in the morphogenesis of bodies, as well their structure (shape) and their functional aspect (neuronal networks with driving, sensory neurons, balance, etc.). It’s a part of what we can call “a new kind of art”, and we can see here how Beings Paintings emerge.
[View PDF]Title: Dare to be Digital: Japan's Pioneering Contributions to Today's International Art and Technology Movement
Author(s):
Category: Paper
Abstract Summary:
A number of pioneering artists began experimenting with the computer as a visual arts medium in the late 60s and early 70s when most fine-arts circles refused to recognize art made by computers as a viable product of human creativity. This was the era of computer punch cards, when the visual results of algorithmic input were nothing more than line drawings. Many of the forward-looking artists who were experimenting with this technology were not taken seriously by the established art venues, and were, in fact, often ostracized by their peers. More recently, the work of computer artists has begun to appear in general textbooks on the history of art, but each book fealures one or two completely different artists. The books are inconsistent in their documentation of this fairly new medium. There are a number of journals that have had special issues devoted to this topic, including the Art Journal, and there are also whole journals dedicated to the field, such as Leonardo. There are, however, very few books that do justice to the movement, and few that include artists of Japan. In other words, there is a great deal of activity in the field, but the documentation is neither thorough nor consistent.
[View PDF]Title: doing interface ecology: the practice of metadisciplinary
Author(s):
Category: Paper
Abstract Summary:
The interface can be modeled as a an ecosystem: connected, dynamic, and characterized by relationships. The model is predicated on a process of working with the interface as a border zone between heterogeneous systems of representation. This paper uses sensation, embodiment, and semiotics to initiate this process, by addressing the range of systems of representation that are involved in its own production. This presence of the theorist is found to create a self-referential metastructure. As an alternative to the beneficial but ad hoc assemblages of multi-, inter, and trans-disciplinary approaches, the ecosystems approach establishes that meshing of systems of representation is an inherent property of interface phenomena. The meshing process causes elements from the involved representational systems to recombine, forming hybrids. Recombinant information is a structural formula for creating new knowledge, which can be invoked for that purpose, intentionally. Theorists are part of the environment that they theorize about. The products of theorizing are information artifacts that are also part of the environment. They themselves function as interfaces. The term “metadisciplinary” is developed to describe the inherent and self-referential nature of this structure. The structure of metadisciplinarity connects theory and practice. This stands in direct contrast with studies approaches, such as performance studies, which is separate from theater practice.
[View PDF]Title: Interactive Wallpaper
Author(s):
Category: Paper
Abstract Summary:
Interactive Wallpaper represents a new category of digital art. Deeply embedded into our built surroundings, interactive wallpapers exhibit
the following characteristics, blurring the boundaries between decorative art and useful science:
1 . They operate in everyday life
2. They are open
3. They are spatial.
4. They are alive.
Interactive wallpapers combine these primitives into powerful “immaterial” building blocks for creation of future spaces, buildings, cities. In this paper, we present a series of interactive wallpaper prototypes in order to explore how the tectonic and psychological effect of our surroundings can be augmented, subverted, and estranged by animating wallpapers and introducing an interactive, possibly darker dimension into architecture. What happens when traditionally static and innocent wallpapers become alive, get a sense of memory, spatiality, connectivity and randomness, and become part of our everyday lives?
Title: Mapping Art's Escape From the Traps of Technology
Author(s):
Category: Essay
Abstract Summary:
The 2005 SIGGRAPH jury was more than a chance to survey the digital art scene with a roomful of passionate but collegial comrades. It was also an opportunity to reflect on the role, for better or worse, that technology is playing in the production and exhibition of digital
artwork. More than any of my fellow jurors, I think I was particularly conscious of the stereotype that many artists, critics, and curators attach to exhibitions of art with a technological focus. According to this perception, the SIGGRAPH Art Gallery is less art exhibition than display showroom, where technicians show off the latest Maya or Illustrator special effect rather than pushing the boundaries of art.
Title: Memory Rich Garments: Body-Based Displays
Author(s):
Category: Paper
Abstract Summary:
This paper describes conceptual and technical prototypes of reactive body-worn artifacts that display their history of use and communicate
physical (or embodied) memory. This work concentrates on garments that reflect more subtle, playful, or poetic aspects of our identity and
history. The pieces described here are part of a larger research project called Memory Rich Clothing. A variety of input and output methodologies are explored to sense and display traces of physical memory, raising the question: What exactly do we want to remember?
Title: Threading Time Machines
Author(s):
Category: Essay
Abstract Summary:
Threading Time, the title of the SIGGRAPH 2005 Art Gallery, invokes a vision in which the essence of lived reality, time, is measured and used through instrumentalization technology. The very subject of much of the technologically-based new media arts is time itself its uncovering, its displacement, its loss, and its reiteration. The urgency for visual artists to explore the experience of time is pervasive. Indeed, what could be more contemporary than an exploration of the lived moment as a network of relations and responses that too often
go unnoticed? The construction and imaging of visual languages through which time is not only expressed but enunciated and parsed by visual poets, have always and will always fascinate audiences. This instrumentalization is evoked and invoked through our language and the way we move, and through the very social relations between people. SIGGRAPH is both an actor in this play and an instigator; it serves as a barometer (giving us a sense of the pressures we face) and a thermometer, indicating the temperature of the body social and political.”